Looking at Legion Affliction Datamined info

•November 23, 2015 • Leave a Comment

Playing around with all the information coming out on WowHead currently. On the talent calculator, Affliction looks to have a rotation that looks like what I used in Wrath, consisting of Unstable Affliction, Agony, Corruption, Siphon Life, Haunt and Drain Life.

These are all initial thoughts and Artifact plays a lot into this as well I am sure.


Here is the link to how I picked talents.


Tier 90 and 100 talents I am unsure of currently. I’d like more clarification in how Soul Effigy and the Phantom works before picking one.


Looking good for Affliction to me currently.

Affliction is just wrong…mechanically

•February 6, 2015 • Leave a Comment

I love Affliction. Well, let me rephrase that to say I used to love Affliction. The spec defined everything a Warlock was and it played out perfectly in how it was explained to be. A class that spreads diseases to targets that deal damage slowly over time. Somewhere before or during Mists of Pandaria everything changed and nothing has gotten back to the feel of old school Affliction.

Agony, Corruption, even Unstable Affliction our our main sources of damage now. I’m fine with this as it plays out with how the spec is, dot damage over time. What I am not found of is casting Haunt, to increase the damage of those spells then standing still to fire off Drain Soul as another damage over time ability. The mechanics of this spec are down right dumb.

You only cast Haunt if you don’t have Haunt’s debuff on the target OR you have your Dark Soul haste debuff up. I find this as extremely boring game-play.

Here is your basic rotation:

Agony  (instant)

Corruption  (instant)

Unstable Affliction  (1.5 second cast (there is a glyph to lower cast time))

Cast Dark Soul to buff the cast Haunt (1.5 cast time)

Drain Soul (channeled)


So basically you have Affliction as mind numbing channeled casters for the most part of fights. I thought there was a Dev Post at some point saying they wanted to remove boring game-play mechanics? Oh yeah, there was a post on it. Here is the gist:

One of the goals for the expansion was to spend some time re-evaluating what makes classes fun, what the key abilities or spells are that make them enjoyable to play, and also to strike a better balance between classes and encounter mechanics.

As Affliction plays out now, I don’t see this with Affliction. I see it as boring mechanics that lead to lazy game-play due to the fact there is nothing interesting about the spec currently. Casting 3 dots and channeling a spell and popping a Direct Damage ability on proc is a far cry from how the spec used to be. This is just my opinion but this is how I see the current spec. I understand changes class specs with game design and progressions but currently this makes the spec down right dull.

Adventures in Draenor Part 1

•February 3, 2015 • Leave a Comment

Yeah, Yeah…I’m late to the show.

Actually I’m not as I’ve been playing since launch but just not the Warlock. I’ve been playing classes I always wanted to play, but never did because I always played my Warlock. Well, since WoD launch I’ve done that and even got a Shaman to 100. During this time I’ve come to realize….I REALLY like playing my Warlock.

I have heals….but only for me.

I have a the tanking ability, in a demon that tanks…for me.

All I have to worry about is not sanding in fire (unless it’s my own) and doing damage. I’m really good at doing that. So here I am back on the Warlock, leveling up as Affliction.

Why Affliction you say?

Because I have ALWAYS been Affliction. It’s what I love. I’ve tried out Destruction, it’s fun. I’ve been old school Demonology, it’s fun. Affliction is just me and how I like to play.

So far I’ve gotten to level 92. Ran Blood Slag Mines once (really hate the DPS queue). Got my happy little Suzy homemaker garrison and started up on Follower Missions and been going my happy little way in Shadowmooon Valley. I dropped Herbalism and picked up Tailoring to go along with Alchemy. I figure this may help me make up iLvL ground later on once I reach 100 to get into some Heroics and work my way up from there.

One thing of note that I have noticed though is that all the Affliction guides you currently reading out there are written by players that are not currently playing the Affliction spec. This boggles my mind. I understand if the spec under-performs DPS and your guild is pushing for 1st ePeens, but Affliction still needs the representation with the Devs to get that DPS disparity fixed.

I don’t know. Maybe it’s time for me to pick up a calculator and actually crunch the numbers with the game-play mechanics to see about getting Affliction Warlocks some representation…seeing how few of us there are.

My Quest for Green Fire

•November 6, 2014 • Leave a Comment

So far it isn’t going so well. I have only come across one rare in Thunder Isle that I was able to kill and got vendor trash. It doesn’t look good for my goal of getting this done so I can get the title “of the Black Harvest”. I’ve been playing my Warlock since vanilla and would really like to be able to get this before launch so I guess I have a few late nights in store ahead for me.


Anyone else have an easier time in finding this? What did you kill and how long did it take you?

6.0+ Affliction Warlocks or 4 Button Chumps

•October 30, 2014 • Leave a Comment

I’m continuing my on and off again relationship with Warcraft. After recently receiving an email to come back for 7 days of free time, after the 6.0 patch, I jumped at the chance to play with the new changes. I’ve glanced over changes here and there but never really jumped into them to see how the Affliction spec of the Warlock class seemed to work. So I decided to read up on Wowhead for the changes and then Icy Veins for the new rotations and such. That’s where it started getting bad.

Affliction, for me, has ALWAYS been about Dot management and control. Add in the drains for health and mana as well as souls then followed up by shadowbolts to the face when Nightfall proc’d and you made me a happy Warlock. From my reading on forums from long time Affliction Warlock players, this was the same feeling they had. 6.0 has killed that old feeling.

Affliction is no longer fun, in my opinion.

There are currently 4 abilities our DPS evolves around:

Haunt – DPs/damage buff

Agony – instant Dot

Unstable Affliction – casted Dot

Corruption – instant Dot

Drain Soul – Filler

There is a Soulburn: Haunt at level 100 that you will pop first to open with in the rotation making this a 5 button rotation with cooldowns, but even then you are back to the same rotation you have before. There is a little more mechanics in that rotation to watch but it’s basically your setup. This is your standard solo out in the world quest rotation as well as your raid rotation.

So basically the Affliction Warlock has been boiled down, the fun removed and left with a spec that everything it can do all on a single action bar.

My 7 free days ends tomorrow. Even with how crappy I feel the Affliction spec is I have hope for the class heading into Warlords. Destruction looks fun and even demonology seems to have so interesting fun in it so i’ll be giving those a shot as I WILL be re-subbed to the game at the end of my free time and giving the class my attention.

Let’s just hope it gets a little better and they bring the fun back…hello Shadowbolt Please!

Affliction is still fun for me

•May 16, 2014 • Leave a Comment

Hearthstone has rekindled that Warcraft playing urge in me. I don’t know why but after I play Hearthstone I want to play Warcraft. It’s not a bad issue either as all of the MMO’s out there, Warcraft is the one I have played off and on for the longest period of time. Of course, with all the changes to the game since I last played, I’m completely lost on all the skills that are new. So, after trying out all the other classes, I still came back to the Warlock as the class I newly level up. This time I went undead and plan on leveling through the whole Horde side of things. As the title says, I currently hit level 10 and naturally went Affliction.

Affliction, to me, is the play style that is so easy to get into. It gives you range. It gives you lots of things to do in that range (depending on your level) and it also kills most stuff in that range it takes them to finally get to you. Affliction was one of the things I liked most in Burning Crusade as I went through most zones killing far more and faster than Hunters could take down and Mages AOE had nothing on the ability I had in farming an entire zone or area. So yeah, with those memories I went back to the Affliction route, once again.

Now, I have tried Destruction and the burst is extremely nice but to me, it seems too much like I’m playing a Mage. A fire Mage with a little demon pet going Pew Pew. That’s not Warlock enough for me. Where’s the pain and suffering? Affliction. Where’s the false hope you give your opponent before they realize there was no hope at all? Affliction. So with all this I am leveling Affliction again. I love it and it’s the style I enjoy the most.

Demonology Tanking

•January 10, 2014 • Leave a Comment

So looking into everything I’ve missed since my absence, I’ve come across interesting information regarding Demonology. The main point being that they can tank. I find this very interesting as I’ve always wanted to try my hand at small 5 man dungeon tanking but never really wanted to give up on the Warlock. Now looks like it’s possible to do both!


I’m planning this weekend to try to find some time to figure out how this works. I’m not level 90 yet, not even geared for Heroics or the such. The plan is to try to do some research on the following:

  • Stats Required
  • Dungeon Strats
  • Rotation testing

With all of that to try to work through, looks like my weekend of Warlockery just got full!


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